Very Cool  Mike....

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Weiblen
Sent: Monday, January 07, 2008 3:47 PM
To: OpenSceneGraph Users
Subject: [osg-users] geometry shader support submitted.

Hi all,

I've just posted an initial implementation of OSG geometry shaders to the
osg-submissions list.

Included is a simple example "osgshaders2": the app sends 8 points at
corners of a cube, the geom shader generates animated line segment
crosshairs at those corners.

Things yet to be done (I cannot commit to these, so pls contribute):
- fully implement the non-square matrices in osg::Uniform
- implement the adjacency types in DrawPrimitives
- .osg file read/write support
- .ive file read/write support
- longer term: OSG could probably do some really smart/cool stuff, above and
beyond basic GL wrapping, in somehow associating geom shaders with the
corresponding DrawPrimitive.

Cheers
-- mew

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