Thanks Mike,

Now we need some time to develop some tessalators :)

/emre

On Jan 7, 2008 10:47 PM, Mike Weiblen <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I've just posted an initial implementation of OSG geometry shaders to
> the osg-submissions list.
>
> Included is a simple example "osgshaders2": the app sends 8 points at
> corners of a cube, the geom shader generates animated line segment
> crosshairs at those corners.
>
> Things yet to be done (I cannot commit to these, so pls contribute):
> - fully implement the non-square matrices in osg::Uniform
> - implement the adjacency types in DrawPrimitives
> - .osg file read/write support
> - .ive file read/write support
> - longer term: OSG could probably do some really smart/cool stuff, above
> and beyond basic GL wrapping, in somehow associating geom shaders with
> the corresponding DrawPrimitive.
>
> Cheers
> -- mew
>
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>



-- 
Emre Koc
Sabanci University
Faculty of Engineering and Natural Sciences
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