Thanks Mike, Now we need some time to develop some tessalators :)
/emre On Jan 7, 2008 10:47 PM, Mike Weiblen <[EMAIL PROTECTED]> wrote: > Hi all, > > I've just posted an initial implementation of OSG geometry shaders to > the osg-submissions list. > > Included is a simple example "osgshaders2": the app sends 8 points at > corners of a cube, the geom shader generates animated line segment > crosshairs at those corners. > > Things yet to be done (I cannot commit to these, so pls contribute): > - fully implement the non-square matrices in osg::Uniform > - implement the adjacency types in DrawPrimitives > - .osg file read/write support > - .ive file read/write support > - longer term: OSG could probably do some really smart/cool stuff, above > and beyond basic GL wrapping, in somehow associating geom shaders with > the corresponding DrawPrimitive. > > Cheers > -- mew > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Emre Koc Sabanci University Faculty of Engineering and Natural Sciences _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

