Hi Charles, The osgUtil::GLObjectsVisitor is used for compiling objects in the scene graph. It's automatically called by osgViewer on the first frame that the viewer is run. If you are adding a scene graph later on then all you need to do is use a Camera pre draw callback that uses the GLObjectsVisitor to compile everything, then once its done remove the callback.
Robert. On Jan 15, 2008 2:30 AM, Charles Han <[EMAIL PROTECTED]> wrote: > > > Hello, All, > > I want to preload models' textures before the models are visible in my > application because when loading these textures, even though i enabled NPOT, > the application freezes for a while. > This is probably an old question but i really need a bit more details on it. > i found some solutions like using osg::Camera pre draw callback but i could > not find any examples related to. > > If anyone could give me an example, I'll appreciate it. > > Thanks > > Charles > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

