> The osgUtil::GLObjectsVisitor is used for compiling objects 
> in the scene graph.  It's automatically called by osgViewer 
> on the first frame that the viewer is run.  If you are adding 
> a scene graph later on then all you need to do is use a 
> Camera pre draw callback that uses the GLObjectsVisitor to 
> compile everything, then once its done remove the callback.

Does GLObjectsVisitor compile OpenGL objects for non-active children of
Sequence and Switch nodes, or only the active children?

Just curious,
   -Paul

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to