> The osgUtil::GLObjectsVisitor is used for compiling objects > in the scene graph. It's automatically called by osgViewer > on the first frame that the viewer is run. If you are adding > a scene graph later on then all you need to do is use a > Camera pre draw callback that uses the GLObjectsVisitor to > compile everything, then once its done remove the callback.
Does GLObjectsVisitor compile OpenGL objects for non-active children of Sequence and Switch nodes, or only the active children? Just curious, -Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

