Okay, changes are all merged! Thanks a ton! There's really nothing more rewarding to a fledgling developer than having proof that other people are looking at your code. :)
On Wed, 2008-01-16 at 08:44 -0500, Jean-Sebastien Guay wrote: > Hello Jeremy, > > > > Is there any way you could send me the output of "svn diff" so I can see > > > what was necessary? > > > > Sure, I'll do that when I get back to my desk tomorrow morning. > > Here it is. I haven't yet started working on the std::bad_alloc I'm getting, > will get back to you on that later. I run all the examples in valgrind pretty religiously and if I ever see anything weird I'll usually fix it right away. So far there aren't any warnings or anything in osgHUD itself, although the NVidia driver has a few issues as do some of the xlibs Fedora provides. At any rate, a few years or so back, I started learning graphics/game programming with DirectX, thinking it was the only viable API for the job (foolish!). I remember having issues back then relating to something with the use of STL in a DLL--perhaps this is related to that? It's also possible that I'm not using some necessary CMake magic, so the library isn't being compiled correctly... > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [EMAIL PROTECTED] > http://whitestar02.webhop.org/ > _______________________________________________ osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

