Okay, changes are all merged! Thanks a ton! There's really nothing more
rewarding to a fledgling developer than having proof that other people
are looking at your code. :)

On Wed, 2008-01-16 at 08:44 -0500, Jean-Sebastien Guay wrote:
> Hello Jeremy,
> 
> > > Is there any way you could send me the output of "svn diff" so I can see
> > > what was necessary?
> >
> > Sure, I'll do that when I get back to my desk tomorrow morning.
> 
> Here it is. I haven't yet started working on the std::bad_alloc I'm getting,
> will get back to you on that later.

I run all the examples in valgrind pretty religiously and if I ever see
anything weird I'll usually fix it right away. So far there aren't any
warnings or anything in osgHUD itself, although the NVidia driver has a
few issues as do some of the xlibs Fedora provides.

At any rate, a few years or so back, I started learning graphics/game
programming with DirectX, thinking it was the only viable API for the
job (foolish!). I remember having issues back then relating to something
with the use of STL in a DLL--perhaps this is related to that? It's also
possible that I'm not using some necessary CMake magic, so the library
isn't being compiled correctly...

> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay     [EMAIL PROTECTED]
>                         http://whitestar02.webhop.org/
> _______________________________________________ osg-users mailing list 
> [email protected] 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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