Hello Jeremy,

> Okay, changes are all merged!

Looks good, except for one thing: I mentioned that -DOSG_LIBRARY should only be
set for the lib, not for the examples (it's related to the
_declspec(dllimport)/_declspec(dllexport) stuff in OSG's include/osg/Export
header). So in the diff attached, I moved the WIN32 block back to the end of
the file, after the ADD_SUBDIRECTORY() lines.

Anyways, here is the next batch of changes, with that change added as well.

> > I haven't yet started working on the std::bad_alloc I'm getting,
> > will get back to you on that later.
>
> I run all the examples in valgrind pretty religiously and if I ever see
> anything weird I'll usually fix it right away.

Yeah, don't worry, I didn't think it was anything in your code - memory leaks
rarely have any visible effect, especially with 3GB of RAM! It was obviously
something related to DLLs and such, and as it turns out it was the usual
problem of linking a debug executable to release libs (and vice versa). The
necessary changes are attached.

I'll fix the iterator issue and then make some screenshots next.

J-S
--
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                        http://whitestar02.webhop.org/

Attachment: osgHUD2.diff
Description: Binary data

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to