Hello Jeremy,

> Still trying to figure out what's happening for the other problem.

Problem figured out. It was once again an issue of linking release libs with a
debug executable (which is bad(tm) on Windows). I added in the modifications to
the CMake files to be able to compile with a 'd' suffix (both libs and
executables), and link to the libs with 'd' in them. You could choose to do it
conditionally on Windows only, but that's how OSG works as well.

Now, it compiles and most examples run well.

One issue I have is that I'm getting an assertion in
osgHUD::Window::_forEachAssignOrApply() which is only used in osghudframe and
osghudtable. It looks like the Windows C++ runtime doesn't like incrementing
past the last element. I'll add a check for that.

The other thing is that I don't know if the examples give the visual output you
expect. I'll try to make a screenshot of each example's initial state, at least
that will give us something to go on.

I'll wait until you've merged the other diffs I sent you before sending you
these CMake changes, so the diffs don't overlap.

Oh, and I (finally!) understood that the images you used for your examples came
from the OSG-Data package... Sorry about that.

J-S
--
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                        http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to