I haven't suggested that it won't work with osgProducer. I said that your poroblem ie ShadowMap init not being called by Update Traversal may be caused by some differences beetween osgViewer and osgProducer viewers. I would not go that far to say that osgProducer is to blame. But osgShadow example uses osgViewer::Viewer. Can you replace your problem using this example as foundation ? If yes, send me this modified code and will che whats going on. On the other hand I won't be able to help with osgProducer::Viewer as I don't have it installed and dropped my Producer experiences into oblivion.
Cheers, Wojtek -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of DKa Sent: Thursday, January 17, 2008 2:18 PM To: OpenSceneGraph Users Subject: [osg-users] Shadows with OpenProducer - is it possible? Wojtek Lewandowski just pointed out to me that the osg implementation of the OpenProducer might not work properly with the shadow implementation of OSG. Is this correct? Do I have to migrate my application to the osg viewer? Thanks, D. ______________________________________________________________________ ______________ Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

