On Thu, 2008-01-24 at 14:59 +0000, Robert Osfield wrote: > > I'll name it whatever people think is best for inclusion into OSG. > > However, if Robert really wants it named something else, it would be > > optimal to know now so I can go ahead and change it before doing so is a > > day-long task unto itself. :) > > As mentioned before, osgWidget is the name I feel is most appropriate. > When osgHUD makes its way into core OSG it'll be renamed to osgWidget > so if you make this change beforehand then it'll save me a job which I > always appreciate ;-)
Okay, it's done. :) http://osgwidget.googlecode.com I'm working on an example now using another NodeKit I created a while back (but one I haven't made a fuss about until I can pair it with osgWidget to demonstrate it's awesomeness) called osgCairo. I should have screenshots later showing osgWidget using vector graphics for buttons, scaled to whatever resolution suits your fancy with no loss in clarity. At any rate, I still hope to have this ready by April or May. Since my real life job has ZERO to do with graphics, I can only really work on it at home and at night... otherwise, it'd be ready a lot sooner. :) > Robert. > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org