Hi all, I am looking for an efficient general mesh data structure and I thought I would bounce this one off the list. I came across OpenMesh (http://www.openmesh.org), which looks like it might be useful and could conceivably be integrated into an osgNodeKit. Has anyone here ever used it or could you recommend something else?
As always, feedback is greatly appreciated! Thanks, Morne _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

