Hmm, haven't tried building it on anything other than Windows yet, but I recon it should be easy enough to convert it to CMake. It looks like a pretty good datastructure, but I didn't want dive in and start bashing away at the keyboard if there is a better solution out there. I had hoped that someone might have used it before.
Morne On Feb 5, 2008 8:45 PM, Nicholas Yue <[EMAIL PROTECTED]> wrote: > > On 05/02/2008, Morné Pistorius <[EMAIL PROTECTED]> wrote: > > Hi all, > > > > I am looking for an efficient general mesh data structure and I > > thought I would bounce this one off the list. I came across OpenMesh > > (http://www.openmesh.org), which looks like it might be useful and > > could conceivably be integrated into an osgNodeKit. Has anyone here > > ever used it or could you recommend something else? > > > > As always, feedback is greatly appreciated! > > OpenMesh uses something call acgmake to build it. > > I have not had success in building it on Ubuntu. > > I am also looking for an efficient general mesh data structure > (hopefully templatize) > > Regards > -- > Nicholas Yue BSc (Hons) MACM > Graphics - RenderMan, RIB, Visualization, OpenGL > Custom Dev - C++ porting, OSX, Linux, Windows > http://www.proceduralinsight.com/about.html > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

