Hi all,

i am working with openMesh, is a nice datastructure and it works quite well.
you can doing quit a loot think with the mesh, if you will adding this to
the openscenegraph world, may we should start a mesh libaray or node kit for
manipulating the mesh. also support of common osg mesh can be an option, may
i open osg file / 3ds ... then by a mesh service i can translate the mesh
into an openmesh and finnaly our node is an openmesh node as well as it's an
OSG node. the openscenegraph can render it. you see there is of course a
need for such datastructre.
what are you planing for the next step towards a node kit?

/adegli

2008/2/6, Morné Pistorius <[EMAIL PROTECTED]>:
>
> Hmm, haven't tried building it on anything other than Windows yet, but
> I recon it should be easy enough to convert it to CMake.  It looks
> like a pretty good datastructure, but I didn't want dive in and start
> bashing away at the keyboard if there is a better solution out there.
> I had hoped that someone might have used it before.
>
> Morne
>
> On Feb 5, 2008 8:45 PM, Nicholas Yue <[EMAIL PROTECTED]> wrote:
> >
> > On 05/02/2008, Morné Pistorius <[EMAIL PROTECTED]> wrote:
> > > Hi all,
> > >
> > > I am looking for an efficient general mesh data structure and I
> > > thought I would bounce this one off the list.  I came across OpenMesh
> > > (http://www.openmesh.org), which looks like it might be useful and
> > > could conceivably be integrated into an osgNodeKit.  Has anyone here
> > > ever used it or could you recommend something else?
> > >
> > > As always, feedback is greatly appreciated!
> >
> > OpenMesh uses something call acgmake to build it.
> >
> > I have not had success in building it on Ubuntu.
> >
> > I am also looking for an efficient general mesh data structure
> > (hopefully templatize)
> >
> > Regards
> > --
> > Nicholas Yue BSc (Hons) MACM
> > Graphics - RenderMan, RIB, Visualization, OpenGL
> > Custom Dev - C++ porting, OSX, Linux, Windows
> > http://www.proceduralinsight.com/about.html
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
********************************************
Adrian Egli
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to