On Fri, Feb 15, 2008 at 3:09 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > Hello Robert, > > > > Which platforms have you seen this problem on? > > Windows XP/Vista. > > > > What happens when you setUpViewInWindow(...)? > > It's in a window :-) > > I've found a workaround, which is to use setUpViewInWindow(), and once > it's done, turn off window decorations. I have to adjust the (x,y) and > (w,h) to account for removing the decorations, but this gives me a nice > "fake fullscreen" window on one screen, and I can see my debugger on the > other. > > So I really think that it's normal behaviour. setUpViewOnSingleScreen > still sets up the traits with decorations off, which when creating the > GraphicsWindowWin32 is assumed to mean full screen mode, which will take > up your two displays. Since you have only a master view on one screen, > the other one stays black.
This sounds like an issue that GraphicsWindowWin32 needs to take account of, I can't say what's the best way as I'm no Win32 expert, having to do funky workarounds is hacky and hardly the type of behavior that'd we may. Might it be Win32 full screen is only ever appropriate when you use all screens on a machine? Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

