Hello

I am trying to put 2 Texture2D on the same geometry.

The backgroud texture is a .jpg file and the foregroud texture is a .png
file with opacity (clouds map).

If I use them normally, the foregroud texture is in good position, but in
place of the transparent's pixels the is only a dark (black) color, and in
place of the clouds pixels, I can see the background picture...

if I convert .png file in .jpg(without transparency) it does nothing at all.
and in .gif it does something strange, with a hight level of opacity (very
transparent) and the white color of the clouds is not visible...

Is there some picture formats recomendations ?
How to manage 2 textures on the same geometry ? (melting them)

Thanks
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