Hello I am trying to put 2 Texture2D on the same geometry.
The backgroud texture is a .jpg file and the foregroud texture is a .png file with opacity (clouds map). If I use them normally, the foregroud texture is in good position, but in place of the transparent's pixels the is only a dark (black) color, and in place of the clouds pixels, I can see the background picture... if I convert .png file in .jpg(without transparency) it does nothing at all. and in .gif it does something strange, with a hight level of opacity (very transparent) and the white color of the clouds is not visible... Is there some picture formats recomendations ? How to manage 2 textures on the same geometry ? (melting them) Thanks
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