HI Vincent,

Have a look at the osgplanets example is has code paths that do
multi-texturing on spheres.

Robert.

On Mon, Feb 25, 2008 at 9:01 AM, Vincent Bourdier
<[EMAIL PROTECTED]> wrote:
> Hi Robert.
>
> Perhaps i'm not very clear in what i intend to do :
> I want to create a sphere to simulate the earth. for texturing it, i use 2
> textures : one of the sea and lands, one of the clouds. the second one can
> be with opacity (to keep only clouds).
>  I would just put the 2 textures on the earth, with the opacity of the
> clouds map, to obtain something a little bit realistic.
>
> I am new with OSG applications so I am still searching how to do basic
> things like that...
>
> Thanks.
>
> 2008/2/25, Robert Osfield <[EMAIL PROTECTED]>:
>
> > HI Vincent,
> >
> > Perhaps everybody else like me is a bit confused by what you are
> > actually after.  The OSG supports multi-texturing, and shaders, the
> > plugins are all orthogonal to final readering - all in all is most
> > likely what you are trying to do is very straightforward.  I can't
> > really glean exactly what the problem might be, perhaps you are just
> > tackling it in an awkward way that is confusing things.
> >
> > Robert.
> >
> >
> > On Mon, Feb 25, 2008 at 8:26 AM, Vincent Bourdier
> > <[EMAIL PROTECTED]> wrote:
> > > Hello,
> > >
> > > I will make my own answer :
> > > I used osg::Image to obtain the unsigned char* data array, and i use it
> to
> > > melt the two pictures in one.
> > >
> > >     data[n] = osg::maximum(Edata[n],   (unsigned char)Cdata[i]);
> > >
> > > This is not a the solution of the problem, but it can solve it, when no
> > > other solution exist. (Be carefull to the depth of the Image)
> > >
> > > If someone have anther solution, I'll be interested.
> > >
> > > Thank you.
> > >
> > >
> > > 2008/2/21, Vincent Bourdier <[EMAIL PROTECTED]>:
> > >
> > > > Hello
> > > >
> > > > I am trying to put 2 Texture2D on the same geometry.
> > > >
> > > > The backgroud texture is a .jpg file and the foregroud texture is a
> .png
> > > file with opacity (clouds map).
> > > >
> > > > If I use them normally, the foregroud texture is in good position, but
> in
> > > place of the transparent's pixels the is only a dark (black) color, and
> in
> > > place of the clouds pixels, I can see the background picture...
> > > >
> > > > if I convert .png file in .jpg(without transparency) it does nothing
> at
> > > all.
> > > > and in .gif it does something strange, with a hight level of opacity
> (very
> > > transparent) and the white color of the clouds is not visible...
> > > >
> > > > Is there some picture formats recomendations ?
> > > > How to manage 2 textures on the same geometry ? (melting them)
> > > >
> > > > Thanks
> > > >
> > > >
> > >
> > >
> >
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> > >
> > >
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