Hi Robert.

Perhaps i'm not very clear in what i intend to do :
I want to create a sphere to simulate the earth. for texturing it, i use 2
textures : one of the sea and lands, one of the clouds. the second one can
be with opacity (to keep only clouds).
I would just put the 2 textures on the earth, with the opacity of the clouds
map, to obtain something a little bit realistic.

I am new with OSG applications so I am still searching how to do basic
things like that...

Thanks.

2008/2/25, Robert Osfield <[EMAIL PROTECTED]>:
>
> HI Vincent,
>
> Perhaps everybody else like me is a bit confused by what you are
> actually after.  The OSG supports multi-texturing, and shaders, the
> plugins are all orthogonal to final readering - all in all is most
> likely what you are trying to do is very straightforward.  I can't
> really glean exactly what the problem might be, perhaps you are just
> tackling it in an awkward way that is confusing things.
>
> Robert.
>
>
> On Mon, Feb 25, 2008 at 8:26 AM, Vincent Bourdier
> <[EMAIL PROTECTED]> wrote:
> > Hello,
> >
> > I will make my own answer :
> > I used osg::Image to obtain the unsigned char* data array, and i use it
> to
> > melt the two pictures in one.
> >
> >     data[n] = osg::maximum(Edata[n],   (unsigned char)Cdata[i]);
> >
> > This is not a the solution of the problem, but it can solve it, when no
> > other solution exist. (Be carefull to the depth of the Image)
> >
> > If someone have anther solution, I'll be interested.
> >
> > Thank you.
> >
> >
> > 2008/2/21, Vincent Bourdier <[EMAIL PROTECTED]>:
> >
> > > Hello
> > >
> > > I am trying to put 2 Texture2D on the same geometry.
> > >
> > > The backgroud texture is a .jpg file and the foregroud texture is a
> .png
> > file with opacity (clouds map).
> > >
> > > If I use them normally, the foregroud texture is in good position, but
> in
> > place of the transparent's pixels the is only a dark (black) color, and
> in
> > place of the clouds pixels, I can see the background picture...
> > >
> > > if I convert .png file in .jpg(without transparency) it does nothing
> at
> > all.
> > > and in .gif it does something strange, with a hight level of opacity
> (very
> > transparent) and the white color of the clouds is not visible...
> > >
> > > Is there some picture formats recomendations ?
> > > How to manage 2 textures on the same geometry ? (melting them)
> > >
> > > Thanks
> > >
> > >
> >
> >
>
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