Hi all,

 As I need to control the frame rate of my cameras independently, I have
set-up a viewer for each one.
 One camera  has to draw in a window and accept user input, while the others
should not appear in the screen at all
  (they have an image attached and send a copy of it to other process).

To achieve this, the interactive camera's graphic context is set from a
traits with pbuffer = false
 and the other one with pbuffer = true.

The problem is that if a set up a loop that calls  the frame method of both
one renders over the other as
if the rendering contexts were the same.

Can I share the scene among different viewers?

If yes what do I need to do to render properly?

Please ask for the needed details...

Thanks a lot,

Nicolas.
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