Hi all, As I need to control the frame rate of my cameras independently, I have set-up a viewer for each one. One camera has to draw in a window and accept user input, while the others should not appear in the screen at all (they have an image attached and send a copy of it to other process).
To achieve this, the interactive camera's graphic context is set from a traits with pbuffer = false and the other one with pbuffer = true. The problem is that if a set up a loop that calls the frame method of both one renders over the other as if the rendering contexts were the same. Can I share the scene among different viewers? If yes what do I need to do to render properly? Please ask for the needed details... Thanks a lot, Nicolas.
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