Hi,

I am using a standard graphics card for todays, and
rendering a 100 mb (s3tc textured) terrain database.
 The cull traversal time increases too much when I add
animated models (osg model with update callback) 
(each having 1400-1500 polygons) to the scene, so that
the frame rate drops too much. Each addition of model
makes 5 msec increase in cull traversal time. I tried
to optimize the cull time with reimplementing the cull
visitor, however, I could not achieve any improvements
on this issue yet (the problem is that the cull
visitor takes too much time with the addition of
models, so that the problem is cpu bound, the draw
time is not bad),  Does anybody know how could i carry
the load from cpu to graphics card in cullvisitor?

Thanks a heap 

Thanks




      
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