Hi Justin,

I've written a lot about threading models over the past six months,
and the how DataVariance is used to avoid crash overlapping overlaps.
So it'd be worthing doing a search back through the archives.

I believe Paul might have mentioned it in the the Quick Start Guide.

Robert.

On Mon, Feb 25, 2008 at 3:55 PM, Vican, Justin E. <[EMAIL PROTECTED]> wrote:
>
>
>
>
> Yeah,
>
> I had the same issue.  Everything was working fine one day, and it was
> broken the next.  I was able to convince myself that it happens when the
> draw stage starts to take a long time.  I think I broke it (i.e. I uncovered
> a pre-existing problem in my code) by adding more stuff to my scene.
> Depending on the threading model, if the draw stage is long, the other
> threads start working on the osgText::Text object while the draw stage is
> still working on it.  I'm sure somebody who knows a lot more about how OSG
> does threading will write back and tell me I'm an idiot, but that's my story
> and I'm sticking to it ;)
>
>
>
> Glad to hear your problem is fixed.
>
>
>
> -jv
>
>
>
>
>
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kim C Bale
>  Sent: Monday, February 25, 2008 10:44 AM
>
>
>  To: OpenSceneGraph Users
>  Subject: RE: [osg-users] Updating node position in event handler.
>
>
>
>
>
>
>
> Hi justin,
>
>
>
>
>
> Cheers for the heads up but changing the data variance seems to have solved
> it.
>
>
>
>
>
> It's odd though because it was working fine as it was, but just recently
> started crashing..
>
>
>
>
>
> K.
>
>
>
>  ________________________________
>
>
> From: [EMAIL PROTECTED] on behalf of Vican, Justin
> E.
>  Sent: Mon 25/02/2008 15:39
>  To: OpenSceneGraph Users
>  Subject: Re: [osg-users] Updating node position in event handler.
>
>
> I have also noticed problems with updating osgText::Text objects in the
> wrong stage of traversal.  I think this has something to do with threading.
> Are you crashing in the osgText::Text::computePositions()?  I dealt with
> this issue about 3 months ago, and I was able to resolve it by moving the
> text string update of my osgText::Text object into a
> osg::Drawable::UpdateCallback object.  I think the crash happens because one
> thread is updating the text (re-computing glyphs) while another one is
> trying to render them.
>
>
>
> … Robert just beat me to the punch.  Running single threaded should also
> resolve the issue.
>
>
>
> Hope this Helps,
>
> Justin
>
>
>
>
>
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kim C Bale
>  Sent: Monday, February 25, 2008 10:29 AM
>  To: OpenSceneGraph Users
>  Subject: RE: [osg-users] Updating node position in event handler.
>
>
>
>
>
> Ah ok, bit of a follow up to that, the crash doesn't occur when updating the
> position of the slider, but when it updates an osgText::Text object using
> ->setText(string);
>
>
>
>
>
> It will do it a few times and seems to crash intermittently if I change it
> too often.
>
>
>
>
>
> Any thoughts?
>
>
>
>
>
>  ________________________________
>
>
>
> From: [EMAIL PROTECTED] on behalf of Kim C Bale
>  Sent: Mon 25/02/2008 14:53
>  To: [email protected]
>  Subject: [osg-users] Updating node position in event handler.
>
>
> I have written a small set of user ortho 2d interface classes one of which
> includes a slider bar control.
>
>  I detect the intersection with the slider's geometry to check the mouse has
> a hold of it and then update it's position based on the coordinates I get
> from the event handlers 'drag' event.
>
>  The problem is that when I update the positionattitudetransform of the
> slider geometry with the coordinates of the mouse from the event handler i
> get a crash.
>
>  I have a feeling that it is because I am trying to update the position in
> Drag event during the event traversal.
>
>  Is it it correct to assume that you should only update transformations,
> geometry etc when in the update traversal?
>
>  If so how can I ensure that these changes are made in the update traversal
> and not in the event loop?
>
>  My apologies for this rather vague description, hopefully someone will see
> what I'm getting at.
>
>  Cheers,
>
>  Kim.
> _______________________________________________
>  osg-users mailing list
>  [email protected]
>  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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