Sounds like default Light Model ambient.... Look at OpenGL docs for glLightModel & GL_LIGHT_MODEL_AMBIENT.
Cheers, Wojtek ----- Original Message ----- From: "Necdet Can Atesman" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, February 29, 2008 1:10 AM Subject: [osg-users] Complete darkness > Hi folks, > > I am unable to create complete darkness in osg. I'm setting the only > light source to not emit anything, but the objects in my scene are still > visible, although very faintly. Is there something wrong with the code, > or is it just osg/opengl? > > osg::Light* light = new osg::Light(); > light->setAmbient(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f)); > light->setDiffuse(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f)); > light->setSpecular(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f)); > osgView* view = new osg::View(); > osgView->setLightingMode(osg::View::HEADLIGHT); > view->setLight(light); > > Thanks, > Necdet Can > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

