osg::LightModel::setAmbientIntensity(const osg::Vec4& ambient)

IIRC this controls the global ambient intensity. So setting this to zero
might solve your problem.

hth,

Sebastian

Necdet Can Atesman schrieb:
> Hi folks,
>
> I am unable to create complete darkness in osg. I'm setting the only
> light source to not emit anything, but the objects in my scene are still
> visible, although very faintly. Is there something wrong with the code,
> or is it just osg/opengl?
>
> osg::Light* light = new osg::Light();
> light->setAmbient(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f));
> light->setDiffuse(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f));
> light->setSpecular(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f));
> osgView* view = new osg::View();
> osgView->setLightingMode(osg::View::HEADLIGHT);
> view->setLight(light);
>
> Thanks,
> Necdet Can
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>   



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