osg::LightModel::setAmbientIntensity(const osg::Vec4& ambient) IIRC this controls the global ambient intensity. So setting this to zero might solve your problem.
hth, Sebastian Necdet Can Atesman schrieb: > Hi folks, > > I am unable to create complete darkness in osg. I'm setting the only > light source to not emit anything, but the objects in my scene are still > visible, although very faintly. Is there something wrong with the code, > or is it just osg/opengl? > > osg::Light* light = new osg::Light(); > light->setAmbient(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f)); > light->setDiffuse(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f)); > light->setSpecular(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f)); > osgView* view = new osg::View(); > osgView->setLightingMode(osg::View::HEADLIGHT); > view->setLight(light); > > Thanks, > Necdet Can > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org