Maybe just a setnumlight(0)... to replace default light by yours. Vincent
2008/2/29, Wojciech Lewandowski <[EMAIL PROTECTED]>: > > Sounds like default Light Model ambient.... Look at OpenGL docs for > glLightModel & GL_LIGHT_MODEL_AMBIENT. > > Cheers, > Wojtek > > ----- Original Message ----- > From: "Necdet Can Atesman" <[EMAIL PROTECTED]> > To: <osg-users@lists.openscenegraph.org> > Sent: Friday, February 29, 2008 1:10 AM > Subject: [osg-users] Complete darkness > > > > Hi folks, > > > > I am unable to create complete darkness in osg. I'm setting the only > > light source to not emit anything, but the objects in my scene are still > > visible, although very faintly. Is there something wrong with the code, > > or is it just osg/opengl? > > > > osg::Light* light = new osg::Light(); > > light->setAmbient(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f)); > > light->setDiffuse(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f)); > > light->setSpecular(osg::Vec4d(0.0f, 0.0f, 0.0f, 1.0f)); > > osgView* view = new osg::View(); > > osgView->setLightingMode(osg::View::HEADLIGHT); > > view->setLight(light); > > > > Thanks, > > Necdet Can > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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