A little update. To get osgShadow back working again I've applied a tempory fix to ShadowMap, ParallelSplitShadowMap and SoftShadowMap such that the setCullInheritance(0x0) is used. Applying this same change to ShadowTexture broke it so I've commented this change out. These changes are now checked in.
I don't think these changes are perfect, and they don't solve the other places in the OSG or in user code that might not have the InheritanceMask set appropriately. My current inclination is to change CullSettings so that it when you set variables the associated mask bit is disabled, this behaviour is something that would have to be optional, even it were on by default. My guess is that would give us as close to the original behavior without breaking the rules of inheritince. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

