btw ShadowTexture (command line arg --st) is not producing any shadows 
at all, for each threading model.

Raymond


Raymond de Vries wrote:
> Hi,
>
> A quick test report: I just did a test on WinXP, using rev 7975 changing 
> the threading model as J-S suggested. Results are different for 
> different shadow techniques:
> --sv: crash
> --ssm: artifact
> --sm: artifact
> --pssm: artifact
> --pssm -NVidia: artifact
>
> Artifact:  initially the rendering is ok but the artifacts still occur 
> when the threading model is changed, see the images in this message:
> http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-March/008294.html
>
> This is tested on a multi core machine.
>
> Best regards
> Raymond
>
>
> Wojciech Lewandowski wrote:
>   
>> Robert,
>>
>> I understand. As I earlier said,  I did not mean to push it. In fact I have 
>> sent my post in just the same time I received your post that you already 
>> implented option #4. I would not do this if the timing was different ;-) I 
>> am OK with your current solution.
>>
>> Cheers,
>> Wojtek
>>
>> ----- Original Message ----- 
>> From: "Robert Osfield" <[EMAIL PROTECTED]>
>> To: "OpenSceneGraph Users" <[email protected]>
>> Sent: Wednesday, March 19, 2008 2:20 PM
>> Subject: Re: [osg-users] osgShadow example and gerneral question
>>
>>
>>   
>>     
>>> Hi Wojteck,
>>>
>>> On Wed, Mar 19, 2008 at 11:20 AM, Wojciech Lewandowski
>>> <[EMAIL PROTECTED]> wrote:
>>>     
>>>       
>>>>  So in practice there are 3 cases of usage and I think that they can be
>>>>  served with option #5:
>>>>
>>>>  setAttribute( ) would always clear inheritance flag.
>>>>
>>>>  but also add a method:
>>>>
>>>>  inheritAttribute( ) which would set the inheritance flag and reset 
>>>> attribute
>>>>  to default.
>>>>       
>>>>         
>>> Adding an inherit*() method would require us to add a number of extra
>>> methods that most/perhaps all would never be called.      Also having
>>> multiple places that set the default value would be a maintenance
>>> problem.
>>>
>>> If there was a need for enabling inheritance then it'd be better done
>>> via a general inerihitance setting method, but then we already have a
>>> setInheritinceMask() method.
>>>
>>> Robert.
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
>>>     
>>>       
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>>   
>>     
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>   

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