Hi Selman, I haven't tested this personally myself, but the limitation to one view is something that some (perhaps even all) of shadow techniques will probably exhibit. This isn't ideal, so it'd be nice to be able to generalise them all to work multi-threaded and multi-view aware. This generality doesn't complicate the implementation though, so it might be something we'll need to do once the basic implementations are robust and well understood.
If you can help in this effort it'd be useful to add a second view to the osgshadow example so that it could be used as optional unit test. Perhaps even a separate example is justified. Robert. On Thu, Mar 20, 2008 at 10:37 AM, selman duatepe <[EMAIL PROTECTED]> wrote: > Hi everyone, > > I have integrated osg shadow mapping algorithm in my multiple window > application with same scene but different FOV. > > Because of different FOV, one window renders exact shadow, the other is not. > > Any ideas about this problem practical solution? > > Thanks. > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

