Hi Robert, I can help you to add a second view to the osgshadow example.
see you On Thu, Mar 20, 2008 at 3:37 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Selman, > > I haven't tested this personally myself, but the limitation to one > view is something that some (perhaps even all) of shadow techniques > will probably exhibit. This isn't ideal, so it'd be nice to be able > to generalise them all to work multi-threaded and multi-view aware. > This generality doesn't complicate the implementation though, so it > might be something we'll need to do once the basic implementations are > robust and well understood. > > If you can help in this effort it'd be useful to add a second view to > the osgshadow example so that it could be used as optional unit test. > Perhaps even a separate example is justified. > > Robert. > > On Thu, Mar 20, 2008 at 10:37 AM, selman duatepe > <[EMAIL PROTECTED]> wrote: > > Hi everyone, > > > > I have integrated osg shadow mapping algorithm in my multiple window > > application with same scene but different FOV. > > > > Because of different FOV, one window renders exact shadow, the other is > not. > > > > Any ideas about this problem practical solution? > > > > Thanks. > > > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

