Hi Robert,

I can help you to add a second view to the osgshadow example.

see you

On Thu, Mar 20, 2008 at 3:37 PM, Robert Osfield <[EMAIL PROTECTED]>
wrote:

> Hi Selman,
>
> I haven't tested this personally myself, but the limitation to one
> view is something that some (perhaps even all) of shadow techniques
> will probably exhibit.  This isn't ideal, so it'd be nice to be able
> to generalise them all to work multi-threaded and multi-view aware.
> This generality doesn't complicate the implementation though, so it
> might be something we'll need to do once the basic implementations are
> robust and well understood.
>
> If you can help in this effort it'd be useful to add a second view to
> the osgshadow example so that it could be used as optional unit test.
> Perhaps even a separate example is justified.
>
> Robert.
>
> On Thu, Mar 20, 2008 at 10:37 AM, selman duatepe
> <[EMAIL PROTECTED]> wrote:
> > Hi everyone,
> >
> > I have integrated osg shadow mapping algorithm in my multiple window
> > application with same scene but different FOV.
> >
> > Because of different FOV, one window renders exact shadow, the other is
> not.
> >
> > Any ideas  about this problem practical solution?
> >
> > Thanks.
> >
> >
> >
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> >
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> >
> >
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