Hi Y'all Ok I know this question is a little nefarious, As we continue our testing and porting to OSG 2.3.x we getting the following when ever we add out shaders to the scene
Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,) (in ...\src\osgUtil\RenderStage.cpp RenderStage::drawInner ) We only get this once after we add to the scene, the shaders appear to be working fine, no compile errors etc. if we remove and then re add again we get one warning again, Any pointers would be appreciated, sorry theres not much info, ( problem does no show on OSG 1.2 ) Cards 8800 and Quadro 4500 Best Regards Gordon __________________________________________________________ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __________________________________________________________ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura
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