Thanks for the reply Art 

Yep where not using geometry shaders


__________________________________________________________
Gordon Tomlinson 

Email   : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM  : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com 

__________________________________________________________
"Self defence is not a function of learning tricks 
but is a function of how quickly and intensely one 
can arouse one's instinct for survival" 
-Master Tambo Tetsura 


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Art Tevs
Sent: Monday, March 24, 2008 6:03 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Warning on Add shader to the scene

Hi Gordon, Mike,

as I have posted already before (however my patch was not accepted ;-( ,
this warning comes from the geometry shader implementation. I do not
remember the line correctly, but you have to change only one value in the
constructor of the Program.cpp

There is one geometry shader value is set to 0, I think the number of output
premitives. I know this is the specification, however if you do not use the
geom shaders this does produce the warning. Just a change to any positive
value do remove the warning and do not produce any errors during the
rendering.
 
I'll check the changings of the osg installed on my machine, and can provide
you with more specified information. On the machine, I am writing from, I do
not have osg installed.


Best regards,
Art



--- Mike Weiblen <[EMAIL PROTECTED]> schrieb:

> dude, where's your repro?
> -- mew
> 
> 
> On Fri, Mar 21, 2008 at 12:37 PM, Gordon Tomlinson 
> <[EMAIL PROTECTED]> wrote:
> >
> >
> > Hi Y'all
> >
> > Ok I know this question is a little nefarious,
> >
> > As we continue our testing and porting to OSG
> 2.3.x  we getting the
> > following when ever we add out shaders to the
> scene
> >
> > Warning: detected OpenGL error 'invalid value'
> after RenderBin::draw(,)
> > (in ...\src\osgUtil\RenderStage.cpp
> RenderStage::drawInner )
> >
> >
> > We only get this once after we add to the scene,
> the shaders appear to be
> > working fine, no compile errors etc. if we remove
> and then re add again we
> > get one warning again,
> >
> >
> > Any pointers would be appreciated, sorry theres
> not much info,   ( problem
> > does no show on OSG 1.2 )
> >
> > Cards 8800 and Quadro 4500
> >
> >
> >
> >
> >
> >
> >
> > Best Regards
> >
> >
> >
> > Gordon
> >
> >
>
__________________________________________________________
> > Gordon Tomlinson
> > Email  : gordon.tomlinson @ overwatch.com
> > YIM/AIM: Gordon3dBrit
> > MSN IM : Gordon3dBrit @ 3dSceneGraph.com
> >
> >
>
__________________________________________________________
> >
> >
> > "Self defence is not a function of learning tricks but is a function 
> > of how quickly and intensely one can arouse one's instinct for 
> > survival"
> > - Master Tambo Tetsura
> >
> > _______________________________________________
> >  osg-users mailing list
> >  [email protected]
> > 
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> 
> 
> 
> --
> Mike Weiblen -- Austin Texas USA -- http://mew.cx/ 
> _______________________________________________
> osg-users mailing list
> [email protected]
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 



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