dude, where's your repro? -- mew
On Fri, Mar 21, 2008 at 12:37 PM, Gordon Tomlinson <[EMAIL PROTECTED]> wrote: > > > Hi Y'all > > Ok I know this question is a little nefarious, > > As we continue our testing and porting to OSG 2.3.x we getting the > following when ever we add out shaders to the scene > > Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,) > (in ...\src\osgUtil\RenderStage.cpp RenderStage::drawInner ) > > > We only get this once after we add to the scene, the shaders appear to be > working fine, no compile errors etc. if we remove and then re add again we > get one warning again, > > > Any pointers would be appreciated, sorry theres not much info, ( problem > does no show on OSG 1.2 ) > > Cards 8800 and Quadro 4500 > > > > > > > > Best Regards > > > > Gordon > > __________________________________________________________ > Gordon Tomlinson > Email : gordon.tomlinson @ overwatch.com > YIM/AIM: Gordon3dBrit > MSN IM : Gordon3dBrit @ 3dSceneGraph.com > > __________________________________________________________ > > > "Self defence is not a function of learning tricks > but is a function of how quickly and intensely one > can arouse one's instinct for survival" > - Master Tambo Tetsura > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

