dude, where's your repro?
-- mew

On Fri, Mar 21, 2008 at 12:37 PM, Gordon Tomlinson
<[EMAIL PROTECTED]> wrote:
>
>
> Hi Y'all
>
> Ok I know this question is a little nefarious,
>
> As we continue our testing and porting to OSG 2.3.x  we getting the
> following when ever we add out shaders to the scene
>
> Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)
> (in ...\src\osgUtil\RenderStage.cpp   RenderStage::drawInner )
>
>
> We only get this once after we add to the scene, the shaders appear to be
> working fine, no compile errors etc. if we remove and then re add again we
> get one warning again,
>
>
> Any pointers would be appreciated, sorry theres not much info,   ( problem
> does no show on OSG 1.2 )
>
> Cards 8800 and Quadro 4500
>
>
>
>
>
>
>
> Best Regards
>
>
>
> Gordon
>
> __________________________________________________________
> Gordon Tomlinson
> Email  : gordon.tomlinson @ overwatch.com
> YIM/AIM: Gordon3dBrit
> MSN IM : Gordon3dBrit @ 3dSceneGraph.com
>
> __________________________________________________________
>
>
> "Self defence is not a function of learning tricks
> but is a function of how quickly and intensely one
> can arouse one's instinct for survival"
> - Master Tambo Tetsura
>
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>



-- 
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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