Hi All, Thanks to Sherman Wilcox the cause of the crash in osgText looks to have been tracked down to a problem with some NVidia drivers handling subloading of 0 sized data that was triggered by spaces in text. While this actually is a legal size but it causes the NVidia driver to crash no less - so very much looks to be an Nvidia driver bug hence why most users don't see it. However, it doesn't actually make much sense to call OpenGL with a 0 sized subload so we can easily work around but not calling OpenGL in this instance.
I've checked in Sherman's fix, could users who've seen this problem do an svn update and let me know how you get on. Cheers, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

