Robert Osfield schrieb:

> the fix from Sherman was a very specific workaround for a
> bug in the NVidia driver coping with zero sized texture subloads that
> was causing a crash (the stack trace would lead from the OSG into the
> NVidia driver via the osgText::Font's subloading code.  Did you see
> this crash previously, if so is this now fixed?
>
> As for the other issues, are they text related?  Do any OSG example
> exhibit this behaviour?


Hi Robert,

ok, my application crashed with the combination of setText() called from 
UpdateCallback per frame and switching the threading modes at runtime.

The debug FameStack shows me a crash is caused by :

osgText::Text::computeGlyphRepresentation
osgText::TextBase::setText


I'm not sure  if it has to do with Sherman's bugfix or not.

I try to reproduce the problem with a modified osgPick example. Standard 
osgviewer app will not crash but I try to reproduce with a modified 
osgPick example

regards, markus

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