WOO-HOO! This fixes the exact bug I was seeing in osgWidget, too!

Awesome...

On Sat, 2008-03-29 at 09:12 +0000, Robert Osfield wrote:
> Hi All,
> 
> Thanks to Sherman Wilcox the cause of the crash in osgText looks to
> have been tracked down to a problem with some NVidia drivers handling
> subloading of 0 sized data that was triggered by spaces in text.
> While this actually is a legal size but it causes the NVidia driver to
> crash no less - so very much looks to be an Nvidia driver bug hence
> why most users don't see it.  However, it doesn't actually make much
> sense to call OpenGL with a 0 sized subload so we can easily work
> around but not calling OpenGL in this instance.
> 
> I've checked in Sherman's fix, could users who've seen this problem do
> an svn update and let me know how you get on.
> 
> Cheers,
> Robert.
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

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