WOO-HOO! This fixes the exact bug I was seeing in osgWidget, too! Awesome...
On Sat, 2008-03-29 at 09:12 +0000, Robert Osfield wrote: > Hi All, > > Thanks to Sherman Wilcox the cause of the crash in osgText looks to > have been tracked down to a problem with some NVidia drivers handling > subloading of 0 sized data that was triggered by spaces in text. > While this actually is a legal size but it causes the NVidia driver to > crash no less - so very much looks to be an Nvidia driver bug hence > why most users don't see it. However, it doesn't actually make much > sense to call OpenGL with a 0 sized subload so we can easily work > around but not calling OpenGL in this instance. > > I've checked in Sherman's fix, could users who've seen this problem do > an svn update and let me know how you get on. > > Cheers, > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org