Hi Robert, > To avoid > threading problems apparent in 1.2 the OSG-2.x versions initialization > the GL objects arrays to a larger default, if you app isn't setting > the number of context down to the number you are using then perhaps > this is where the discrepancy is occurring.
My viewer is already setting the maximum number of contexts to one, so that's not the case... I keep debugging. Cheers, Marco _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

