Hi Robert,

> To avoid
> threading problems apparent in 1.2 the OSG-2.x versions initialization
> the GL objects arrays to a larger default, if you app isn't setting
> the number of context down to the number you are using then perhaps
> this is where the discrepancy is occurring.

My viewer is already setting the maximum number of contexts to one, so 
that's not the case... I keep debugging.

Cheers,
Marco
 

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to