> For now I'm ujst putting some logging code in OSG 1.2 and 2.3 to show the
> number of compiled GL objects, which I suppose should be the same in both
> versions. I'll let you know if I find any discrepancies.

Here are the results: upon firing the GLObjectsVisitor, the app built with 
OSG 1.2 calls glGenTextures() 1795 times, while the newer build calls it 
2734 times. I'll study the osgViewer code, maybe my viewer is setting up 
things incorrectly... If so, I wonder why it works fine with OSG 1.2.

Cheers,
Marco
 

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