Greetings,

   Any chance there's a cmake set or compile/link lines for osgVRPN's 
ReaderWriterTracker plugin. I would very much like to try this out and 
have gotten everything else in osgVRPN to build and run, except for this.

thanks
-bob

On Thu, 3 Apr 2008, Mike Weiblen wrote:

> Hi,
>
> as Paul mentions, 3Dconnexion SpaceNavigator is integrated into VRPN,
> and VRPN is integrated w/ OSG via osgVRPN.  osgVRPN encapsulates such
> user input devices in matrix manipulator and camera manipulators.
>
> If you wish to bypass the VRPN layer, you can copy the code from
> osgVRPN, and edit to address the device directly.  All the modern 3Dx
> USB devices enumerate as a USB HID device, and most OSs provide ways to
> access that traffic.
>
> cheers
> -- mew
>
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:osg-users-
>> [EMAIL PROTECTED] On Behalf Of Paul Martz
>> Sent: Thursday, April 03, 2008 2:01 PM
>> To: 'OpenSceneGraph Users'
>> Subject: Re: [osg-users] New Device Input
>>
>> Hi Renan -
>>
>> I looked at adding support for this device to OSG, but was put off by
>> the fact that they have per-platform SDKs. I think Mike Weiblen was
>> looking at adding this into VRPN.
>>
>> Anyhow, why not just derive a new class from MatrixManipulator and add
>> that to the viewer? Then hide all your device-specific code inside
> that
>> class. You'd need to attach your manipulator before calling run() of
>> course.
>>
>> Paul Martz
>> Skew Matrix Software LLC
>> http://www.skew-matrix.com <http://www.skew-matrix.com/>
>> +1 303 859 9466
>>
>>
>> ________________________________
>>
>>      From: [EMAIL PROTECTED] [mailto:osg-
>> [EMAIL PROTECTED] On Behalf Of Renan Mendes
>>      Sent: Thursday, April 03, 2008 12:23 PM
>>      To: OSG Mailing List
>>      Subject: [osg-users] New Device Input
>>
>>
>>      Hi,
>>
>>           I'm working on a project that requires the use of a new
>> input device, called space navigator. I have the method that gets the
> 6
>> coordinates from it. I'd like to know how to get it at every frame. I
>> thought of using a callback, but it doesn't seem right, for the object
>> from that class is not conceptually a osg::Node. Can I include it in
> my
>> viewer.run() ?
>>
>>                       Thanks for your tip,
>>
>>                                         Renan M Z Mendes
>>
>
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>
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