Greetings, Any chance there's a cmake set or compile/link lines for osgVRPN's ReaderWriterTracker plugin. I would very much like to try this out and have gotten everything else in osgVRPN to build and run, except for this.
thanks -bob On Thu, 3 Apr 2008, Mike Weiblen wrote: > Hi, > > as Paul mentions, 3Dconnexion SpaceNavigator is integrated into VRPN, > and VRPN is integrated w/ OSG via osgVRPN. osgVRPN encapsulates such > user input devices in matrix manipulator and camera manipulators. > > If you wish to bypass the VRPN layer, you can copy the code from > osgVRPN, and edit to address the device directly. All the modern 3Dx > USB devices enumerate as a USB HID device, and most OSs provide ways to > access that traffic. > > cheers > -- mew > > >> -----Original Message----- >> From: [EMAIL PROTECTED] [mailto:osg-users- >> [EMAIL PROTECTED] On Behalf Of Paul Martz >> Sent: Thursday, April 03, 2008 2:01 PM >> To: 'OpenSceneGraph Users' >> Subject: Re: [osg-users] New Device Input >> >> Hi Renan - >> >> I looked at adding support for this device to OSG, but was put off by >> the fact that they have per-platform SDKs. I think Mike Weiblen was >> looking at adding this into VRPN. >> >> Anyhow, why not just derive a new class from MatrixManipulator and add >> that to the viewer? Then hide all your device-specific code inside > that >> class. You'd need to attach your manipulator before calling run() of >> course. >> >> Paul Martz >> Skew Matrix Software LLC >> http://www.skew-matrix.com <http://www.skew-matrix.com/> >> +1 303 859 9466 >> >> >> ________________________________ >> >> From: [EMAIL PROTECTED] [mailto:osg- >> [EMAIL PROTECTED] On Behalf Of Renan Mendes >> Sent: Thursday, April 03, 2008 12:23 PM >> To: OSG Mailing List >> Subject: [osg-users] New Device Input >> >> >> Hi, >> >> I'm working on a project that requires the use of a new >> input device, called space navigator. I have the method that gets the > 6 >> coordinates from it. I'd like to know how to get it at every frame. I >> thought of using a callback, but it doesn't seem right, for the object >> from that class is not conceptually a osg::Node. Can I include it in > my >> viewer.run() ? >> >> Thanks for your tip, >> >> Renan M Z Mendes >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org