admittedly osgVRPN has lagged in the migration to CMake.

yes, I absolutely plan to catch it up, but there are several items on my
list prior.

Any CMake experts want to take a crack at it, submissions greatfully
accepted!

-- mew



> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Bob Huebert
> Sent: Thursday, April 03, 2008 4:49 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] New Device Input
> 
> Greetings,
> 
>    Any chance there's a cmake set or compile/link lines for osgVRPN's
> ReaderWriterTracker plugin. I would very much like to try this out and
> have gotten everything else in osgVRPN to build and run, except for
> this.
> 
> thanks
> -bob
> 
> On Thu, 3 Apr 2008, Mike Weiblen wrote:
> 
> > Hi,
> >
> > as Paul mentions, 3Dconnexion SpaceNavigator is integrated into
VRPN,
> > and VRPN is integrated w/ OSG via osgVRPN.  osgVRPN encapsulates
such
> > user input devices in matrix manipulator and camera manipulators.
> >
> > If you wish to bypass the VRPN layer, you can copy the code from
> > osgVRPN, and edit to address the device directly.  All the modern
3Dx
> > USB devices enumerate as a USB HID device, and most OSs provide ways
> to
> > access that traffic.
> >
> > cheers
> > -- mew
> >
> >
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED] [mailto:osg-users-
> >> [EMAIL PROTECTED] On Behalf Of Paul Martz
> >> Sent: Thursday, April 03, 2008 2:01 PM
> >> To: 'OpenSceneGraph Users'
> >> Subject: Re: [osg-users] New Device Input
> >>
> >> Hi Renan -
> >>
> >> I looked at adding support for this device to OSG, but was put off
> by
> >> the fact that they have per-platform SDKs. I think Mike Weiblen was
> >> looking at adding this into VRPN.
> >>
> >> Anyhow, why not just derive a new class from MatrixManipulator and
> add
> >> that to the viewer? Then hide all your device-specific code inside
> > that
> >> class. You'd need to attach your manipulator before calling run()
of
> >> course.
> >>
> >> Paul Martz
> >> Skew Matrix Software LLC
> >> http://www.skew-matrix.com <http://www.skew-matrix.com/>
> >> +1 303 859 9466
> >>
> >>
> >> ________________________________
> >>
> >>    From: [EMAIL PROTECTED] [mailto:osg-
> >> [EMAIL PROTECTED] On Behalf Of Renan Mendes
> >>    Sent: Thursday, April 03, 2008 12:23 PM
> >>    To: OSG Mailing List
> >>    Subject: [osg-users] New Device Input
> >>
> >>
> >>    Hi,
> >>
> >>         I'm working on a project that requires the use of a new
> >> input device, called space navigator. I have the method that gets
> the
> > 6
> >> coordinates from it. I'd like to know how to get it at every frame.
> I
> >> thought of using a callback, but it doesn't seem right, for the
> object
> >> from that class is not conceptually a osg::Node. Can I include it
in
> > my
> >> viewer.run() ?
> >>
> >>                     Thanks for your tip,
> >>
> >>                                       Renan M Z Mendes
> >>
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-
> openscenegraph.org
> >
> _______________________________________________
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