admittedly osgVRPN has lagged in the migration to CMake. yes, I absolutely plan to catch it up, but there are several items on my list prior.
Any CMake experts want to take a crack at it, submissions greatfully accepted! -- mew > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Bob Huebert > Sent: Thursday, April 03, 2008 4:49 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] New Device Input > > Greetings, > > Any chance there's a cmake set or compile/link lines for osgVRPN's > ReaderWriterTracker plugin. I would very much like to try this out and > have gotten everything else in osgVRPN to build and run, except for > this. > > thanks > -bob > > On Thu, 3 Apr 2008, Mike Weiblen wrote: > > > Hi, > > > > as Paul mentions, 3Dconnexion SpaceNavigator is integrated into VRPN, > > and VRPN is integrated w/ OSG via osgVRPN. osgVRPN encapsulates such > > user input devices in matrix manipulator and camera manipulators. > > > > If you wish to bypass the VRPN layer, you can copy the code from > > osgVRPN, and edit to address the device directly. All the modern 3Dx > > USB devices enumerate as a USB HID device, and most OSs provide ways > to > > access that traffic. > > > > cheers > > -- mew > > > > > >> -----Original Message----- > >> From: [EMAIL PROTECTED] [mailto:osg-users- > >> [EMAIL PROTECTED] On Behalf Of Paul Martz > >> Sent: Thursday, April 03, 2008 2:01 PM > >> To: 'OpenSceneGraph Users' > >> Subject: Re: [osg-users] New Device Input > >> > >> Hi Renan - > >> > >> I looked at adding support for this device to OSG, but was put off > by > >> the fact that they have per-platform SDKs. I think Mike Weiblen was > >> looking at adding this into VRPN. > >> > >> Anyhow, why not just derive a new class from MatrixManipulator and > add > >> that to the viewer? Then hide all your device-specific code inside > > that > >> class. You'd need to attach your manipulator before calling run() of > >> course. > >> > >> Paul Martz > >> Skew Matrix Software LLC > >> http://www.skew-matrix.com <http://www.skew-matrix.com/> > >> +1 303 859 9466 > >> > >> > >> ________________________________ > >> > >> From: [EMAIL PROTECTED] [mailto:osg- > >> [EMAIL PROTECTED] On Behalf Of Renan Mendes > >> Sent: Thursday, April 03, 2008 12:23 PM > >> To: OSG Mailing List > >> Subject: [osg-users] New Device Input > >> > >> > >> Hi, > >> > >> I'm working on a project that requires the use of a new > >> input device, called space navigator. I have the method that gets > the > > 6 > >> coordinates from it. I'd like to know how to get it at every frame. > I > >> thought of using a callback, but it doesn't seem right, for the > object > >> from that class is not conceptually a osg::Node. Can I include it in > > my > >> viewer.run() ? > >> > >> Thanks for your tip, > >> > >> Renan M Z Mendes > >> > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

