Hi,

you could hardcode a breakpoint into your plugin during its initialization, see
http://msdn2.microsoft.com/en-us/library/k4wx2tde(VS.80).aspx
then set additional breakpoints as needed

cheers
-- mew




On Mon, Apr 7, 2008 at 12:05 AM, Bo Jiang <[EMAIL PROTECTED]> wrote:
>
>
> Dear all,
>   Recently, I need to write my own plugin to parse some kind of model file
> and add it to some "Node". I write one just like "Plug 3d obj" but it does
> not work. However, as a new comer to OSG, I even don't know how to debug
> these plugin library, so, would someone give me some ideas?:)
> BTW, I use VS.NET 2005
>
> Bo Jiang
> _______________________________________________
>  osg-users mailing list
>  [email protected]
>  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>



-- 
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to