Hi, you could hardcode a breakpoint into your plugin during its initialization, see http://msdn2.microsoft.com/en-us/library/k4wx2tde(VS.80).aspx then set additional breakpoints as needed
cheers -- mew On Mon, Apr 7, 2008 at 12:05 AM, Bo Jiang <[EMAIL PROTECTED]> wrote: > > > Dear all, > Recently, I need to write my own plugin to parse some kind of model file > and add it to some "Node". I write one just like "Plug 3d obj" but it does > not work. However, as a new comer to OSG, I even don't know how to debug > these plugin library, so, would someone give me some ideas?:) > BTW, I use VS.NET 2005 > > Bo Jiang > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

