Allright.. I didn't know that was the standard, allways used and seen ".h" used. :)
Thanks for your answer. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: 8. april 2008 15:19 To: OpenSceneGraph Users Subject: Re: [osg-users] why arent the ".h" postfix used in openscenegraph? Hi, > I figured out the syntax bit but arent ".h" c++ standard for include files?? #include <iostream> #include <string> #include <vector> #include <osg/Geode> You can still use .h (I do, as do most others) but OSG elected to go the same route as the Standard C++ Library. See "The C++ Programming Language" by Bjarne Stroustrup for details. J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

