See
http://www.openscenegraph.org/index.php?page=PlatformSpecifics.VisualStudio 



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday, April 08, 2008 9:31 AM
To: [email protected]
Subject: Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

Allright.. I didn't know that was the standard, allways used and seen ".h"
used. :)

Thanks for your answer.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jean-Sébastien Guay
Sent: 8. april 2008 15:19
To: OpenSceneGraph Users
Subject: Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

Hi,

> I figured out the syntax bit but arent ".h" c++ standard for include
files??

#include <iostream>
#include <string>
#include <vector>

#include <osg/Geode>

You can still use .h (I do, as do most others) but OSG elected to go the
same route as the Standard C++ Library. See "The C++ Programming Language"
by Bjarne Stroustrup for details.

J-S
--
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                                http://www.cm-labs.com/
                         http://whitestar02.webhop.org/
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