Gordon,
don't you have a FAQ on your website for this?
So we can just answer with a quick link?
-- mew


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
> Sent: Tuesday, April 08, 2008 9:14 AM
> To: 'OpenSceneGraph Users'
> Subject: Re: [osg-users] why arent the ".h" postfix used in
> openscenegraph?
> 
> 
> See
> http://www.openscenegraph.org/index.php?page=PlatformSpecifics.VisualSt
> udio
> 
> 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Tuesday, April 08, 2008 9:31 AM
> To: [email protected]
> Subject: Re: [osg-users] why arent the ".h" postfix used in
> openscenegraph?
> 
> Allright.. I didn't know that was the standard, allways used and seen
> ".h"
> used. :)
> 
> Thanks for your answer.
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Jean-Sébastien Guay
> Sent: 8. april 2008 15:19
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] why arent the ".h" postfix used in
> openscenegraph?
> 
> Hi,
> 
> > I figured out the syntax bit but arent ".h" c++ standard for include
> files??
> 
> #include <iostream>
> #include <string>
> #include <vector>
> 
> #include <osg/Geode>
> 
> You can still use .h (I do, as do most others) but OSG elected to go
> the
> same route as the Standard C++ Library. See "The C++ Programming
> Language"
> by Bjarne Stroustrup for details.
> 
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [EMAIL PROTECTED]
>                                 http://www.cm-labs.com/
>                          http://whitestar02.webhop.org/
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> 
> 
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