Ok, I think that introduced a different error: try "/" rather than "\".
If all else fails, look at and derive from glsl_simple.osg. It's a known-working example. -- mew > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Dunhour, Mike (CIV) > Sent: Thursday, April 10, 2008 12:35 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] using Shader file call - what Shader > version..Clarification > > > > ok, a couple datapoints: the .osg format parser: > 1) is case-sensitive > 2) silently ignores anything is doesn't recognize. > > Your example shows "File" when the actual keyword is "file". > > Excerpt from the glsl_simple.osg example: > > Shader { > DataVariance DYNAMIC > type VERTEX > file shaders/shader.vert > } > > -- mew > > > Hopefully more helpful > Using .osg file exported from 3DSmax_v8 using osgexporter > Object is just a quad > These lines edited into the file under Geode section > > StateSet { > DataVariance STATIC > rendering_hint DEFAULT_BIN > renderBinMode INHERIT > Program { > DataVariance STATIC > name "Testy" > num_shaders 1 > Shader { > DataVariance DYNAMIC > type FRAGMENT > code { > "void main (void)" > "{" > " gl_FragColor = vec4 ( 0.0, 0.0, 1.0, 1.0 );" > "}" > } > } > > Which does frag_color the quad blue > > Tried to replace with > > StateSet { > DataVariance STATIC > rendering_hint DEFAULT_BIN > renderBinMode INHERIT > Program { > DataVariance STATIC > name "Testy" > num_shaders 1 > Shader { > DataVariance DYNAMIC > type FRAGMENT > file shaders\s.frag > } > } > > No error message, but quad just maintains color assign during creation > in 3DSmax > > > Thank you for your reply > > Mr. D _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

