If I have an IVE model, with texture, and I delete the model, what
happens to the texture memory the texture was using?

Is it freed?

What about if the model is on a switch, and I turn the switch off?

I am assuming that I have to do something manually to deal with this,
either way.
I seem to remember an osg::deleteOldTextureObjects() or something like
that.


Thanks,

Chris
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