Hi all,

Thank you for your responses.

I realize that I didn't explain myself very well. What I am looking for is a
way to render a first person model in front of my scene (in my case, the bow
of a ship). I thought that with Node::setCullingActive() I could accomplish
this effect, I mean, to render my ship's model without being clipped by near
plane (because camera is in ship's bridge).

I don't want to remove near/far clipping planes, only to have the chance for
one of the scene's object not being affected by clipping planes.

Is it possible to do this? If so, do you have any advice?

Thanks to all.

Regards,
Emilio Lozano.
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