Hi Joachim, It's true, I can set the clipping plane nearer to me. But then I get z-fighting effects in my scene, due to loss of precision in depth buffer when near plane is close to 0.0 (and far plane has a high value due to the size of my landscape).
Kind regards, Emilio. 2008/4/14, Joachim E. Vollrath <[EMAIL PROTECTED]>: > > Hi Emilio, > > the near clipping plane defines the border between things that are "in > front" or "behind" you (resp. the camera). > > Since you cannot see what is behind you, I should expect that > deactivating the clipping will not accomplish what you're looking for. > > If you want to see more of the ship model you mentioned, perhaps > modifying the near clipping value accordingly might give the expected > results. > > Best, > Joachim > > -- > Joachim E. Vollrath > Visualisierungsinstitut der Universitaet Stuttgart (VISUS) > web: http://www.vis.uni-stuttgart.de/~vollrajm/ > mail: [EMAIL PROTECTED] > phone: 49.711.7816.403 > fax: 49.711.7816.213 > > german postal address: > Dipl. Inf. Joachim E. Vollrath > Visualisierungsinstitut der Universitaet Stuttgart (VISUS) > Nobelstrasse 15 > 70569 Stuttgart > GERMANY > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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