Hi Emilio,

I think the best way to achieve what you want is to render your scene using
two osg::Camera (two pass), first render your scene and then render the
object you want to be in the first plane. Each camera have it's own near/far
clip planes.

Cheers,

On Mon, Apr 14, 2008 at 3:06 PM, Emilio Lozano <[EMAIL PROTECTED]> wrote:

> Hi Joachim,
>
> It's true, I can set the clipping plane nearer to me. But then I get
> z-fighting effects in my scene, due to loss of precision in depth buffer
> when near plane is close to 0.0 (and far plane has a high value due to the
> size of my landscape).
>
> Kind regards,
> Emilio.
>
> 2008/4/14, Joachim E. Vollrath <[EMAIL PROTECTED]>:
>
> > Hi Emilio,
> >
> > the near clipping plane defines the border between things that are "in
> > front" or "behind" you (resp. the camera).
> >
> > Since you cannot see what is behind you, I should expect that
> > deactivating the clipping will not accomplish what you're looking for.
> >
> > If you want to see more of the ship model you mentioned, perhaps
> > modifying the near clipping value accordingly might give the expected
> > results.
> >
> > Best,
> > Joachim
> >
> > --
> > Joachim E. Vollrath
> > Visualisierungsinstitut der Universitaet Stuttgart (VISUS)
> > web:   
> > http://www.vis.uni-stuttgart.de/~vollrajm/<http://www.vis.uni-stuttgart.de/%7Evollrajm/>
> > mail:  [EMAIL PROTECTED]
> > phone: 49.711.7816.403
> > fax:   49.711.7816.213
> >
> > german postal address:
> > Dipl. Inf. Joachim E. Vollrath
> > Visualisierungsinstitut der Universitaet Stuttgart (VISUS)
> > Nobelstrasse 15
> > 70569 Stuttgart
> > GERMANY
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
>
>
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>


-- 
Serge Lages
http://www.tharsis-software.com
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