Hi,

What I've done, is :

material->setAlpha(osg::Material::FRONT_AND_BACK,alpha);
> ...
> stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
>

Regards,
    Vincent.

2008/4/16, nicolas peña <[EMAIL PROTECTED]>:
>
> Hi all,
>
>           I have and osg::Box that is drawn using a osg::ShapeDrawable and
> I want to make it transparent.
> I have tried using the setColor method of the osg::ShapeDrawable as I
> understand that the fourth value
> of the vector passed to it is used to set the alpha value, but it  looks
> like I need to enable the
> transparency somewhere else has it is just use the RGB components of the
> passed vector and draw
> a solid Box.
> Where can I enable the transparency for the box? Or what I need to do?
>
>
> Thanks,
>
>         Nicolas.
>
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>
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