Hello Frédéric,

in short: no, it is not supported natively.

You have to either sort the triangles by depth before rendering or use 
the depth peeling algorithm.

There should be (at least there was) a depth peeling example you could 
use as a starting point for such an implementation.

Regards,
Joachim


Frédéric SPEISSER wrote:
> Hi Paul, hi all,
> 
> I'm still trying to have a nice transparency for some objects. Indeed 
> even if I use backface culling, the transparency rendering of concave 
> objects seems not to work properly (see attached images).
> The only way I found seems to implement an depthpeeling algorithm to do 
> order-independant transparency, is that necessary ?
> Is concave objects transparency rendering natively not supported by 
> OpenGL/OpenSceneGraph ?
> 


-- 
Joachim E. Vollrath
Visualisierungsinstitut der Universitaet Stuttgart (VISUS)
web:   http://www.vis.uni-stuttgart.de/~vollrajm/
mail:  [EMAIL PROTECTED]
phone: 49.711.7816.403
fax:   49.711.7816.213

german postal address:
Dipl. Inf. Joachim E. Vollrath
Visualisierungsinstitut der Universitaet Stuttgart (VISUS)
Nobelstrasse 15
70569 Stuttgart
GERMANY
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