Hi Judie,

On Wed, Apr 16, 2008 at 3:16 PM, Judie <[EMAIL PROTECTED]> wrote:
>  High level explanation of what I am trying to do:
>
>  Replace some of the geometry in the scene with live camera feed. But
>  in order to do this, I still need the actual geometry in the scene to
>  modify the depth buffer as if it were there even though it is not
>  visible.
>

What do you mean by "replace some geometry in the scene with a live
camera feed"?

What you say actual geometry what do you mean?

Higher level please I still have little clue about what you are trying to do.

The need for this understanding is that I can't see any reason for you
piling into the code you are using, messing around with lowel level
stuff like RenderBin/RenderStage/CullVisitor seems incredibly
premature and very likely inappropriate.  I have no clue why you want
to go off on do this in your instance.

So please could you try explaining what type of application you have,
what type of data your are trying to integrate and the results you are
after.

Robert.
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