I have to laugh at myself for this brilliant idea! Alpha blending is
mutually exclusive with occlusion. In otherwords, the parts that I
want occluded by the "invisible" portion, if that invisible portion is
alpha blended, will be visible. However, I want a copy of the
invisible geometry so that I can draw it again as barely visible for
matching the video.

Judie

On Apr 16, 7:57 am, Judie <[EMAIL PROTECTED]> wrote:
> The application is for "augemented reality." Here is an 
> example:http://www.youtube.com/watch?v=P9KPJlA5yds
>
> I have realized another method. Instead of disabling and enabling the
> color buffer, I will set the transparency to 100% transparent on the
> objects I don't want to be visible.
>
> Judie
>
> On Apr 16, 7:23 am, "Robert Osfield" <[EMAIL PROTECTED]> wrote:
>
>
>
> > Hi Judie,
>
> > On Wed, Apr 16, 2008 at 3:16 PM, Judie <[EMAIL PROTECTED]> wrote:
> > >  High level explanation of what I am trying to do:
>
> > >  Replace some of the geometry in the scene with live camera feed. But
> > >  in order to do this, I still need the actual geometry in the scene to
> > >  modify the depth buffer as if it were there even though it is not
> > >  visible.
>
> > What do you mean by "replace some geometry in the scene with a live
> > camera feed"?
>
> > What you say actual geometry what do you mean?
>
> > Higher level please I still have little clue about what you are trying to 
> > do.
>
> > The need for this understanding is that I can't see any reason for you
> > piling into the code you are using, messing around with lowel level
> > stuff like RenderBin/RenderStage/CullVisitor seems incredibly
> > premature and very likely inappropriate.  I have no clue why you want
> > to go off on do this in your instance.
>
> > So please could you try explaining what type of application you have,
> > what type of data your are trying to integrate and the results you are
> > after.
>
> > Robert.
> > _______________________________________________
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> > [EMAIL 
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>
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