The application is for "augemented reality." Here is an example: http://www.youtube.com/watch?v=P9KPJlA5yds
I have realized another method. Instead of disabling and enabling the color buffer, I will set the transparency to 100% transparent on the objects I don't want to be visible. Judie On Apr 16, 7:23 am, "Robert Osfield" <[EMAIL PROTECTED]> wrote: > Hi Judie, > > On Wed, Apr 16, 2008 at 3:16 PM, Judie <[EMAIL PROTECTED]> wrote: > > High level explanation of what I am trying to do: > > > Replace some of the geometry in the scene with live camera feed. But > > in order to do this, I still need the actual geometry in the scene to > > modify the depth buffer as if it were there even though it is not > > visible. > > What do you mean by "replace some geometry in the scene with a live > camera feed"? > > What you say actual geometry what do you mean? > > Higher level please I still have little clue about what you are trying to do. > > The need for this understanding is that I can't see any reason for you > piling into the code you are using, messing around with lowel level > stuff like RenderBin/RenderStage/CullVisitor seems incredibly > premature and very likely inappropriate. I have no clue why you want > to go off on do this in your instance. > > So please could you try explaining what type of application you have, > what type of data your are trying to integrate and the results you are > after. > > Robert. > _______________________________________________ > osg-users mailing list > [EMAIL > PROTECTED]://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph... _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

