The application is for "augemented reality." Here is an example:
http://www.youtube.com/watch?v=P9KPJlA5yds

I have realized another method. Instead of disabling and enabling the
color buffer, I will set the transparency to 100% transparent on the
objects I don't want to be visible.

Judie

On Apr 16, 7:23 am, "Robert Osfield" <[EMAIL PROTECTED]> wrote:
> Hi Judie,
>
> On Wed, Apr 16, 2008 at 3:16 PM, Judie <[EMAIL PROTECTED]> wrote:
> >  High level explanation of what I am trying to do:
>
> >  Replace some of the geometry in the scene with live camera feed. But
> >  in order to do this, I still need the actual geometry in the scene to
> >  modify the depth buffer as if it were there even though it is not
> >  visible.
>
> What do you mean by "replace some geometry in the scene with a live
> camera feed"?
>
> What you say actual geometry what do you mean?
>
> Higher level please I still have little clue about what you are trying to do.
>
> The need for this understanding is that I can't see any reason for you
> piling into the code you are using, messing around with lowel level
> stuff like RenderBin/RenderStage/CullVisitor seems incredibly
> premature and very likely inappropriate.  I have no clue why you want
> to go off on do this in your instance.
>
> So please could you try explaining what type of application you have,
> what type of data your are trying to integrate and the results you are
> after.
>
> Robert.
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